I saw an interesting time management technique - pomodoro technique, and I wanted to try it out, but didn't have a cute little pomodoro timer like this one:
Well, with my recent endeavors into crayons and the processing language, I had a plan. Why couldn't I build a web based pomodoro timer? No reason. So I built one that you are free to use and manipulate:
Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts
Tuesday, November 23, 2010
Pomodoro Timer - Time Management Technique with Timer included
Peter
Labels:
Programming,
time management
Tuesday, November 09, 2010
The fish look better
As an update on the fish populations. Based on various recommendations from some friends, I've updated the fish populations.
Labels:
Fun,
Programming
Thursday, November 04, 2010
Fish Fun - Population Simulation for Fun and Profit
Recently, a friend of mine introduced me to the Processing language, and being a computer engineer I felt I had to explore more (or at least do something I was interested in as opposed to what I probably should be doing). Processing is a language built for artists so that they can learn programming without all the heavy details a language might force you to learn.
Pictured Above: A screen shot of one of the simulations.
The project, so far, is a success. I built a bunch of fish (virtual) and let them breed, die, and eat each other. This was inspired by a screensaver I saw when I was contracted out to Nortel in 1997. I watched this screensaver for well over 8 hours, and during this time I was hoping, predicting, and rooting for fish colors to destroy or be consumed by other populations.
I present the same joy to you. Suggestions welcome...
Warning, this simulation can take over your processor. Also, I've only tested it in Chrome and Firefox on PCs.
Enjoy,
Peter
Labels:
Fun,
Programming
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